I grew up in Connecticut on a diet of Atari games, with a side order of ice hockey which kept me from being too much of a couch potato. Graduated from Wake Forest University with an English Literature major and a minor in Psychology, after which I spent the next three years in Tokyo, Japan teaching English and learning Japanese. I came back to the States and moved west to start my career in the games industry. The first year I spent in the customer support department at Electronic Arts, followed up by two years in the testing department.
I got my first break into game production with a battlefield promotion to Assistant Producer on Lord of the Rings: The Two Towers PS2. In 2003, I assumed the producer role on Grand Theft Auto Advance GBA at Backbone Entertainment (previously known as Digital Eclipse). Over my seven-year period at Backbone Entertainment, I produced both handheld and console titles on Xbox 360, PS3, Wii, PSP, and DS systems with team sizes varying from small, 8-person teams all the way up to 40+. Some were short three-month development cycles while others stretch over a year, and oftentimes my projects would overlap creating exciting exercises in time management, organization, and prioritization! A couple of my cooler titles were LEGO Rock Band and Death, Jr.: Root of Evil.
While at Moblyng Games in 2010 and 2011, I got my first taste of freemium web and mobile app, social game development and it was a real eye opener. I developed titles for the Apple iPad and iPhone, Facebook Desktop, Android, and the Facebook Mobile app platform and became familiar with Facebook APIs, Apple approval process and the wild, wild, west that is Android. Monetizing on the Facebook mobile platform was a tough nut to crack and unfortunately the start-up folded in 2011. Lucky for me in late 2011, I transitioned into the TV entertainment industry as a design producer in the Microsoft OTTS group and have been enjoying the new opportunities ever since.