Your browser (Internet Explorer 6) is out of date. It has known security flaws and may not display all features of this and other websites. Learn how to update your browser.
X

Resume

Download  My Resume (PDF)

JAMES RICHARD STANLEY


EXECUTIVE SUMMARY

I’m a producer, project manager and Scrum Master who is an expert at managing cross-discipline teams on various client platforms and business models from start-ups to more established companies. I have over ten years of experience with project management, User Experience design, partner relationships, business development, product requirements documentation and managing collocated and distributed teams. I take pride in advocating for the projects and teams I’m a producer of inside the organization as well as externally to press and publisher partners.

PROFESSIONAL EXPERIENCE

Senior Producer at Microsoft, Mountain View, CA November 2011 – Current

  • Produce and manage Mediaroom design projects in the Operator TV & Technology Services group
  • Lead the design team creating the clients that will enable cloud delivery of services and experiences
  • Advocate and ensure that design’s product vision is included and helps shape product feature specifications owned by Product Management
  • Plan, organize, and lead User Experience workshops and conferences for internal Microsoft groups such as Business Development, Product Planning, Server and Client Development, and User Research

Executive Producer at Moblyng Games, Redwood City, CA December 2010 – October 2011

  • Led cross-discipline team in weekly development sprints to develop HTML5 social freemium games for Facebook Mobile app, mobile web, native iOS, native Android, and Facebook Desktop platforms
  • Pioneered agile development processes that moved away from top-down, predictive models
  • Created and prioritized user stories, scheduled release planning, and managed user story backlog list
  • Managed relationship with vendors and partners such as WeeWorld, Facebook, Vdopia, and Tapjoy
  • Participated in weekly management meetings to discuss product updates, strategic company goals, resource needs and conflicts, scheduling forecasts, marketing decisions, and analytical data
  • Directed weekly project planning meetings to discuss new feature development and priorities

Producer at Backbone Entertainment Inc., Emeryville, CA 2003 to October 2010

  • Produced and managed work-for-hire games on time, on budget, and to expected quality standards
  • Managed client project relations with such publishers as Harmonix, Warner Brothers, TT Games, LEGO, Electronic Arts, Konami, Sega, Rockstar Games, and Microsoft
  • Wrote and help present game pitch documents to solicit additional business from publishers
  • Managed multimillion dollar project budgets and was responsible for profit margins being met
  • Produced and shipped over twelve titles from team sizes of 6 to 50 and development cycles of 3 months to over a year on current generation and next-generation console and handheld platforms, successful titles included: Grand Theft Auto, LEGO Rock Band, Death Jr.: Root of Evil
  • Advocate of new agile techniques for project development learned from Scrum Master certification course
  • Wrote blog posts, attended game conferences and conducted game site interviews to evangelize and promote my produced titles
  • Wore multiple hats on several projects as an audio designer, game designer, game scripter and writer while performing producer duties
  • Led  internal cross-discipline development teams to ensure best practices and communication
  • Utilized project management software and agile techniques to manage daily workflow and project schedule
  • Created staff and budget allocations, contract terms, milestone schedules, and team lists for titles
  • Collaborated on game design, art design, and technical design documents from concept to final phase

Assistant Producer at Electronic Arts, Redwood City, CA 2003

  • Managed onsite QA team and triaged bugs for development team for Lord of the Rings, The Two Towers PS2

Lead Tester at Electronic Arts, Redwood City, CA 2001 to 2003

  • Created test plans, managed database, delegated responsibilities to a team of testers
  • Led functional testing for localized languages

Senior Software Tester at Electronic Arts, Redwood City, CA 1999 to 2001

  • Compliance and functional testing on a variety of platforms including PS2, Xbox, NGC, and PC

Customer Support Technician at Electronic Arts, Redwood City, CA 1999

  • Managed customer interactions via phone and e-mail to solve and support their issues on games

English Teacher at AEON Corporation, Tokyo, Japan 1997 to 1998

  • Taught conversational English in various group sizes (private lessons to lessons with up to 12 people)

SOFTWARE AND CERTIFICATES

Microsoft Project, Test Track Pro, Lua, Hansoft, Bugzilla, Perforce, MS Office, Visio, Axure, Power Point, Maya, and Photoshop. Scrum Master training received from Mike Cohn of Mountain Goat Software.
EDUCATION

Wake Forest University, Winston-Salem, North Carolina
Bachelor of Arts —
Major in English Literature, Minor in Psychology
President – Wake Forest ice hockey club team; Secretary – Delta Kappa Epsilon fraternity

Tokai University, Tokyo, Japan
Japanese Studies
– Intensive Japanese immersion course for one semester studying abroad